instance OP_Raven (Npc_Default)
{
	name 		= "Raven";
	guild 		= GIL_NONE;
	id 			= 13;
	voice 		= 10;
	flags      	= 0;
	npctype		= NPCTYPE_BOTK_ENEMY; // naja..
	level = 50;
	attribute[ATR_STRENGTH] 		= 50; //+50 Waffe
	attribute[ATR_DEXTERITY] 		= 50;
	attribute[ATR_MANA_MAX] 		= 100;
	attribute[ATR_MANA] 			= 100;
	attribute[ATR_HITPOINTS_MAX]	= 500;
	attribute[ATR_HITPOINTS] 		= 500;
	fight_tactic		= FAI_HUMAN_MASTER;
	EquipItem (self, ItMw_BeliarWeapon_1H_09);
	B_SetNpcVisual 		(self, MALE, "Hum_Head_Thief", Face_N_Raven, BodyTex_N, ITAR_Raven_Addon);	
	Mdl_SetModelFatness	(self, 0);
	Mdl_ApplyOverlayMds	(self, "Humans_Arrogance.mds"); 
	B_GiveNpcTalents (self);
	B_SetFightSkills (self, 90);
	start_aistate = ZS_Stand_WP;
};

